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Light Collab Pipeline
Show protocols
Naming Conventions
naming convention syntax for all assets
Turntable Setup (texturing)
step by step for setting up an asset turntable
BG Template Setup
BG Template Setup
BG: Static Pass Rendering
Render settings for Static fly-throughs
BG: Shot setup for backgrounds
Shot setup for static renders
FG Template Setup
FG Template Setup
FG: Shot Setup for Alembic Caches
Building a shot with geo caches
FG: Comping background and foregrounds
Comping background and foregrounds with perfect shadows
Render Passes
List of all passes
Render Farm crib sheet
list of stuff to remember
FG: Creating a rendered HDR environment with Vray and Mari
Using ibl to make a simplified CG set
FG: Alembic Animation Cache Python Texture Transfer Script
Transfer material assignments on two assets with matching geo names.
Removing render plugins from a Maya scene
MEL code to unload stubborn plugins

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Prepro
Prepro
Shader Packs, Concept Art & Planners
What's a shader pack & why do you need them?
Look Dev for Animators
Different Render Styles
General Tips
window off screen etc

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Shotgun
SG
Submitting Turnables and Shots to Shotgun
Submitting a MOV to SG using RV
Model Turntables
super easy setup
Tickets & Releases
Step by step

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Photography
Photography
Shooting HDR 360 Panoramas
Shooting HDR 360 Panoramas
Cross-Polarization Photography for Textures
Cross-Polarization Photography for Textures
CG Color Pipeline
Integrating CG renders into color graded film footage, and Everything you ever wanted to know about color management and OCIO

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Advanced Topics: Vray
Step by Step for Hard Stuff
Basic Vray Render Settings
Basic Vray Render Settings
XGen Hair
XGen Hair
Animating XGen Hair
Maya XGen Interactive Grooming - Animation Pipeline
Feathers with Maya nHair
rendering geo cards with feather maps
Excluding objects from AO
Creating custom select AO and texture passes
Generating Accurate Displacement Maps
Workflow from Mudbox to Vray
Testing GI settings in Vray for IR and LC
Testing GI settings in Vray for IR and LC
Creating God-rays with volumetric lights
Environment Fog in Vray
Eliminating Flicker in Vray
Eliminating Flicker in Vray
OSL
Open Shader Language for fabric shaders, iridescence, melanin hair color, metallic fresnel and more good stuff
IES Lights
example IES lights
Motion Blur
MB in Vray and Nuke
Sun Flare
Rendering Sun Specular with HDRI
V-Ray and Arnold Translation Guide

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Advanced Topics: Nuke
Advanced Topics: Nuke
Multi region UVs in Nuke
visual tutorial
Comping light passes
Fixing vray RawLight pass
Motion blur using a velocity pass
MB from vray to Nuke
Nuke Templates
Templates for common Nuke fuctions
Creating Custom Nuke Nodes
Creating Custom Nuke Nodes
Proper DOF Settings
zdepth from Vray to Nuke

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Advanced Topics: Vue
Advanced Topics: Vue
Vue atmosphere settings
Sky and cloud rendering
Creating a Vue atmosphere sphere
step by step for sky domes
Importing Maya cameras into Vue
Importing Maya cameras into Vue

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Texture Painting and materials
UV map stuff
Knitting a CG Sweater
Procedural modeling of yarn for displacement map knitting
Thunderloom Fabric Shader
Rendering fabric at the thread level using WIF weave and knit patterns
Arnold Fabric Shader
Rendering fabric with thread pattern texture maps deerived from geo
Hair Material Setup
Setting up the vray hair mtl
Painting Vray Fur Direction Maps in Mari
Painting Vray compatable vector Maps in Mari
Transfering UV maps on rigs
Changing the UVs on a skinned rig
Creating Multiple UV sets on complex geo
For leaves and Feathers
Projection to UV painting in Mari
Nuke/Mari workflow
Tessendorf waves
Tessendorf waves
Mipmaps with OCIO in Vray and Renderman
Mipmap Texture Creation GUI with OCIO Color Spaces
Customizing Mari
Customizing Mari with Python XML & GLSL

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